STEAM at a Glance
| STEAM at a Glance |
Details |
| Space |
The Owlery: a dedicated STEAM Studio with interactive screens and a Minecraft-inspired tree |
| Lead |
Paul Clifford, Head of STEAM and Computing |
| Year groups |
All year groups, from Reception to Year 6 |
| Lessons |
One lesson of STEAM and Computing per week |
| Tools |
Google Classroom, coding, simple circuits and remote-controlled rovers |
| Skills assessed |
Critical thinking, creativity, collaboration and problem-solving |
| Events |
Annual STEAM Week and STEAM Fair with partner schools |
What Is STEAM Education?
STEAM education brings science, technology, engineering, art and maths together, rather than teaching them in separate boxes. A single project might ask children to research how something works, design a solution, write the code, build a prototype and present it, drawing on every subject along the way.
You may have heard of STEM – which covers science, technology, engineering, and maths. STEAM adds the Arts: design, creativity and communication. At The Lyceum School, we believe that “A” matters. The best engineers and scientists are also imaginative designers and clear communicators, and art gives children the confidence to experiment and to see more than one right answer.
Our aim is to develop a new generation of innovators, critical thinkers and resilient, creative problem-solvers, skills that will serve our pupils at senior school and long after.